Polish Duel Mappack

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PlDuel3 - Sickness

If you fear of height you certainly won't like this place. Hypsiphobia can be deadly sickness in here.

This map has a lot of trickjump possibilities and, to stay alive, you will have to learn most of them.

A map by dAde.

^ restore

PlDuel3 - Sickness

© 2005 Maposfera.org MojoBin
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dAde

dAde name: Krzysztof Bukowski
location: Warsaw¬
age: 25
contact: dademail@poczta.onet.pl
website: www.q3arena.dade.prv.pl

About myself:
From monday to friday I'm spend my time in job, which gaves me money for school, which steals my time at weekends. I've got no time for anything else and I don't have energy to do anything else.
I make maps for four years and at the moment I hold it to Q3. I start to flirt with Doom 3 but its editors has all those scary, little bugs which causes that I can't work with D3 more than a moment.
My greatest success is that people don't gave my maps blast. I took part in few contests, without big winnings, but I gained experience and some nice reviews. Lately a screenshot of my map q3dAde13 - "Anguis in herba" was included in article about mapping. It was printed in "big and serious New York architecture magazine" called "Architecture".

Other levels by dAde:
q3dade12

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love WarsawWarsaw
population: 2,400,000
area: 516,9 km2
founded: 13th century
There it is!!!

dAde about Warsaw:
I've got very extreme and conflicted feelings about this city. From one side it really nice here, a lot of people to get known, a chance of career (rat race :P), a mob give you very comfortable anonymity ;) etc. But from the other side everything here overwhelms me and I'm sick and tired of this place. Besides it, the scale of crime in here is the biggest in Poland. Fortunately I sometimes get away from Warsaw, visit my grandpa in the village and somehow I survive in this heavy lead atmosphere. If you want to visit any interesting European (or Polish) city don't come to Warsaw for longer then a couple of hours :P

Check en.wikipedia.org for more informations about Warsaw

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Read.me

=======================================================
Sickness
=======================================================
Title                   : Sickness
Date                    : 10th May 2005
Filename                : map-plduel3.pk3
Game type               : Tourney


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dAde
=======================================================
Author                  : dAde
Real name               : Krzysztof Bukowski
E-mail                  : kbukowski@gmail.com
Website        : http://dhost.info/dade/


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Description
=======================================================
A part of "Polish Duel Mappack" - a set of levels
designed for 1v1 battles for Quake 3 Challenge Pro Mode
Arena

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Textures
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Rorshach:
- A Singlemalt
- HH3 Lights

Kell - Gehenna Skybox

dAde - flares

id software

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Programs
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q3map2 2.5.14, Q3Map2 Tools, GtkRadiant 1.3.12,
Notepad, Photoshop


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Thanks
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BugTomek
sumatra
team mates ;)


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Installation
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Unzip the contents of plduel.zip to your Quake3\baseq3
folder. In game type ~ and then /map plduel1 (enter).


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Copyright / Permissions
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You may not include or distribute this map in any sort
of commercial product without my permission.  You are
allowed to share, host and distribute this level via
internet. Any forms of modifications without my
permission are prohibited.


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Polish Duel Mappack
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Check www.maposfera.org/plduel/ for more information

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ProMode
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Check www.promode.org for better version of Quake 3


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Useless info
=======================================================
Brushes                 : 1920
Entities                : 147
Compile time            : ~15 minutes
Compile machine         : AMD Athlon XP 2800+, 768MBRAM
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Behind the scenes

"The tallest level in the pack", the most wicked, and moving through it is probably the most complicated and hard (comparing to other PlDuel levels). First room I made was the one with GA and a teleport, then a bit of MH room. I didn't have a project in my mind, I was just adding another rooms. The biggest problem was texturing. Set of textures which I chose looks outstanding but it's hard to use and it reflects in my mood while I was making the level ;) Besides that, I've got problems with designing teleports and jumppads - I just had no any concept for them.

The title of a map has its' story. Someday I was sitting in front of PC, chatting with buddy I was searching a concept for another map. Then a title just popped up in my head (!) - "dAde_HSRL", those secret four letters stand for Hate, Sickness, Rage and Love. I started working on this map, let's say it was ancestor for plduel3. I left this project and decided I'll make few maps instead of just one. I've changed title of q3dade4 (which was in beta stage then) from "Missing Scene" to "Missing Scene - Hate" and in this way I made first level from the series. "Sickness" is next one, "Rage" and "Love" are still only in plan. Where those "HSRL" letters came from? Probably is a sign of my frustration and boredom :P I was fed up with everything. And I use a word "Love" to contrast. I rather won't make this map, I don't even want to think how it should look :D