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PlDuel4 - Living Monstrosity
Beautiful environment, flying rockets and a lovely day to die!
This map is just pure fun: it looks better than Doom 3 and has crazy gameplay. Action all the time!
A map by NecrosiS.

Beautiful environment, flying rockets and a lovely day to die!
This map is just pure fun: it looks better than Doom 3 and has crazy gameplay. Action all the time!
A map by NecrosiS.
name: Sebastian StęplewskiAbout myself:
I'm a common guy so I don't do anything interesting everyday. In weekends I attend to school, rather for relax than for a knowledge. I make maps for few years (three or four) and I believe it will be making them another few years. Till now I was designing levels for Q3, D3 and for Painkiller. Currently I carve a map for Q2. I also play on guitar but I'm no genious musican, I do it for fun.
Zawiercie
NecrosiS about Zawiercie:
Ugly city. There is absolutely nothing interesting here (even a single café! :D). The only things that I could recommend are neogothic church, a railway station (it could be really nice without boozers around) and a park in the center of the city - you can drink there without a fear of meeting with cops.
Check en.wikipedia.org for more informations about Zawiercie
======================================================= Living Monstrosity ======================================================= Title : Living Monstrosity Date : 10th May 2005 Filename : plduel4.pk3 Game type : Tourney,TDM ======================================================= NecrosiS ======================================================= Author : NecrosiS Real name : Sebastian Stęplewski E-mail : necrosis@quake3.fpp.pl Website : http://www.home.fpp.pl/necrosis ======================================================= Description ======================================================= A part of "Polish Duel Mappack" - a set of levels designed for 1v1 and team deathmatch battles for Quake 3 Challenge Pro Mode Arena. ======================================================= Textures ======================================================= Yogi - Polar Set NecrosiS id software: all the others ======================================================= Programs ======================================================= q3map2 2.5.15, GtkRadiant 1.2.11, Notepad+, ParticleStudio,EasyGen,Paint Shop Pro 8 ======================================================= Thanks ======================================================= BugTomek Fragman dzik Fjoggs Hex StormShadow Swelt Vymmiatacz sumatra berto Qurnel ======================================================= Installation ======================================================= Unzip the contents of plduel.zip to your Quake3\baseq3 folder. In game type ~ and then /map plduel1 (enter). ======================================================= Copyright / Permissions ======================================================= You may not include or distribute this map in any sort of commercial product without my permission. You are allowed to share, host and distribute this level via internet. Any forms of modifications without my permission are prohibited. ======================================================= Polish Duel Mappack ======================================================= Check www.maposfera.org/plduel/ for more information ======================================================= ProMode ======================================================= Check www.promode.org for better version of Quake 3 ======================================================= Useless info ======================================================= Brushes : 4010 Entities : 169 Compile time : ~0.5 hour Compile machine : AMD Athlon XP 2500+, 512MBRAM
I started with a room with jumppads and slowly I added to it other rooms. Portals had been made long time ago for necro6 - a map which I never finished. When RL and RA rooms were ready I invented that I could add a little open space to the map. I've got no idea how this would impact a gameplay (now I know it was rather bad move) but I was sure it will make the level more yummy :D
When whole map was finished I added flying spacecraft, (something like Stroggship in Q2) and rotating comsat stations behind "big glass".
The biggest problem I had was linked to red poratls. Flying skulls were generated in Particle Studio, but I had to manually fix them to make their flight longer and more varied. In my humble opinion the effect is just brilliant :D